Pokeball - Pokemon Basically.













"I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.

i’ve always said we are trained to obey more than to think.

holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings. 

What’s the game??

you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying

So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.

This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.

Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.

I have a lot of baggage with this sort of thing. Not so much the misgendering bit, though I can definitely see how that can hurt.

I guess what I’d offer is that the game is a scarily accurate simulation of emotional control or abuse, but the best thing about it is that it remembers that there is a way out. If there’s anything I’d take away from this game it’s to not attribute your own success to people who laid claim to it before you even try. Make mistakes because you can make them and succeed in spite of the people demanding that you do. Do it for you, because it’s important to you, and never take security over freedom.

This all sounds really enticing..

I don’t think I’m in the right place to play a something like this tho.

(via luluswager)

Timestamp: 1410707378




The walking dead// Rick Grimes dad jokes


this is the post that has cheered me up LMAO

(via paintgods)

Timestamp: 1410707163
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  • Trackname:

    Rather Be
  • Artist:

    Clean Bandit